I pulled out my copies of Rampant Colonialism (RC) and Soldier's Companion (SC) a couple of nights ago (and found out that somehow I have two copies of the latter), just to get a feel of what type of rules I want to use for the new project. Before I go any further, I must say that I am not a huge fan of The Sword and the Flame...I know, a blaspheming heretic, right? I just didn't like the feel of TSATF when I played them many years ago. It has been years since I have played SC as well, but from what I remember it gave a decent game, especially with the fieldcraft ratings and rules. But I believe all the aforementioned rules have a slightly higher command structure than what I envision. I see each player running a faction, maybe 10-15 figures, or a machinegun with crew, and that is all the command they would have. I know that TSATF and SC can provide fairly bloody combat results, meaning that a unit of figures could take several casualties in one turn, which would not work for my 10-15 figure commands as a player could get knocked out of the game fairly quickly. Potentially not a good gaming experience.
What I seek then is something a bit smaller in scope. I was taking a look at The Men Who Would Be Kings, but in reading several blog reviews it seems to be larger in scale as well. Fire and Steel seems to be a decent set of rules, but perhaps a tad too small scale as one tracks wounds and each individual figure has three actions, which I see bogging down a game with multiplayers.
So, I am looking for something in between and am open to suggestions.